Sunday, September 23, 2012

During the fine tuning of my Witch character, I had spent close to a month admiring peoples skin maps for their SSS rendering.  I figured I had to dive in and create my own!  Here are the assorted versions for the mental ray Miss shader, I will post the results later when I have the moment.



Monday, September 3, 2012

My work on the hunchback has come together.  I tested various versions of subsurface scattering in Mental Ray, but later integrated the cavity map in my diffuse slot to give it more of a stylized feel.

Tuesday, August 21, 2012

Here is a window I'm proud to have made. I was inspired by the art nouveau style, as well as the cool dutch inter-webs of wood between the glass windows of 18th century homes.

 Some Props for the film--all extruding polygons and lofting cv curves!

Saturday, May 12, 2012

A character study I did for the animation on my "free" time. It's a bit more stylized than I can translate into 3D at the moment--but nonetheless, I love the entire oceanic style.

Monday, April 30, 2012

It's been awhile since I've posted any art work--but CG animation takes a long time.  In the process I want to post more to keep people aware of what I'm doing these days.  Here is a concept sketch to my trippy "Toadroots project."

Sunday, October 5, 2008

Saturn's Return

Recent fun times with altered doll art and a heterogeneous mixture of crazy. To be used in a documentary where a person turns 30, and the planet Saturn takes approximately 29.5 years to orbit the Sun; when it returns to the exact degree along the ecliptic it occupied at the time of a person's birth. This is referred to as their "Saturn Return".

Tuesday, May 20, 2008

Stop Motion

A Stop Motion video I co-animated for Ecclesia Hollywood - A fundraiser called "Exchange for Change"

Monday, February 11, 2008


New Website launched -- NoahArntson.com
Please visit.

Sunday, January 20, 2008

Sargon Driven Displacement


Sample to illustrate the method of Driven Displacement maps for skin moving across bone -- Various muscles examined: Mentalis and Depressor labii (Frown), Corrugator & Levator labii (Sneer), and Zygomatic Major with Risorius/platysma (Smile) to mimic the illusion of hyper-realism.

Thursday, December 13, 2007

Lip Sync - Sargon III


Here is a detailed lip sync test I did to a sound bite from "Pirates of the Caribbean".

The Osipa method was used for the head rig. The original head geometry was extracted from my dense polygonal body mesh. I still yearn to make some wrinkles and scales on his face. When I get another moment, I will try to export a displacement map from Z-brush and render it in a Mental Ray approximation editor. The goal is ultra-realism.

Thursday, November 29, 2007

"Sargon III" - 3D Maya

It's my creature project done after reading Alias' Hyper-Realistic Creature book.


Finally, this Lobster Man has endured the many tweaks I made for this anim. demo. I envisioned this shot as a single tableau to focus on buggy movements and some quick action. Then I realized this guy needs to have a lip-sync performance done on a separate shot! The Pan's Labyrinth movie inspired me to mimic a fairy-talesque insect creature. I hope you like it.

Sunday, June 3, 2007

Rap Carnival - Gangster Prankster


Animation and Design by Noah Arntson.
All work created in Maya.

Friday, June 1, 2007

Character Animation - Jack In The Box


Character Design and Animation by Noah Arntson.
Scored by Chris Spurgat.
Big thanks for Mary Ann Trujillo, John Clisset, and Tyree Dillihay www.hiphopolis.net who supported my animation endeavors.

Wednesday, May 16, 2007