Sunday, September 23, 2012

During the fine tuning of my Witch character, I had spent close to a month admiring peoples skin maps for their SSS rendering.  I figured I had to dive in and create my own!  Here are the assorted versions for the mental ray Miss shader, I will post the results later when I have the moment.



Monday, September 3, 2012

My work on the hunchback has come together.  I tested various versions of subsurface scattering in Mental Ray, but later integrated the cavity map in my diffuse slot to give it more of a stylized feel.

Tuesday, August 21, 2012

Here is a window I'm proud to have made. I was inspired by the art nouveau style, as well as the cool dutch inter-webs of wood between the glass windows of 18th century homes.

 Some Props for the film--all extruding polygons and lofting cv curves!

Saturday, May 12, 2012

A character study I did for the animation on my "free" time. It's a bit more stylized than I can translate into 3D at the moment--but nonetheless, I love the entire oceanic style.

Monday, April 30, 2012

It's been awhile since I've posted any art work--but CG animation takes a long time.  In the process I want to post more to keep people aware of what I'm doing these days.  Here is a concept sketch to my trippy "Toadroots project."